The enemies that glue themselves to one spot are especially insipid. To keep the game from being too easy, Aragami 2 compensates for this by typically jamming 60 to 70 of them in each level. Most enemies have very limited awareness unless they’re spotting bodies. It patrols in a square, shuffles back and forth in two lines, or stands perfectly still without moving. The enemy AI does one of three things without your involvement. It’s some of the worst, most sporadic combat I think I’ve seen in some time. Your enemies are also obnoxiously good at dodging your strikes. Bu it’s sloppy, and the camera shakes way too much, making it harder than need be to hit anything. Combat feels inspired by Sekiro and expects you to carefully manage your stamina while depleting your enemy’s. Also, if you just want to bail, you’re going to need to disable the lock-on first. If you screw up and get attacked by multiple enemies, it can be hard to maneuver due to the game removing that initial lock-on choice. Not that you’ll want to fight them, though, as the combat is quite poor.Īragami 2 likes to lock you onto the first enemy that attacks you. You can fight enemies, but you’re supposed to stealth attack or sneak by them. It’s a stealth game, I know, but it felt weird to me. Your Aragami is delicate as hell, though, and you can only take a few hits before dying. You get two lives, so if you die once, you can try again. Once you complete each mission in Aragami 2, you then have to head back through the portal. There are a few story missions out of the 51, but the others all feel like lazy rehashes of each other that might as well be randomly generated. These are either to go and steal a thing, kill an enemy, break a thing, or kidnap a person. You’re dropped in at a portal and have to complete a set of objectives. Once you select a mission from the game’s map, you either go through the portal or press a button to start it right away. There are eleven maps, so you cover a decent bit of ground along the way. The game is divided into nine chapters you do a mission or three, talk to a character at your home base, and then unlock the next missions. Not only that, it’s also very easy by your lonesome. The game can be played with up to two other players, but it’s completely beatable solo. You can replay them as many times as you like, but playing new missions already feels just like experiencing the ones you’ve already unlocked, so this isn’t too tempting. The Aragami are holed up in Rashomon Valley, trying to stay out of a conflict between the forces of Nobu and Akai.Īragami 2 has 51 story missions spread out over a roughly 15-hour campaign. You play as an Aragami, a soulless being that is neither human nor dead. Despite all the promises of customization, you can only switch out head, chest, leg, and sword pieces to differentiate yourself alongside dyeing said pieces. I put that in quotes because all you appear to be able to do is choose your name. You “create” your character at the start of the game. But, the padded, dull missions combined with the generic maps, unreliable mechanics, and astoundingly ancient-feeling enemy AI make this more of an exercise in tedium than anything else. The mobility options are nice and the game can make you feel like a ninja. Aragami 2 isn’t what I would call a bad game, but it’s certainly not what I’d call a good one either. What I will be comparing it to is every other stealth game I’ve played. Therefore, I’m not going to be able to directly compare the sequel to its predecessor. I meant to, but I didn’t get around to it.
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